Major Improvements: * Massive optimizations to OpenGL rendering code, especially of detail textures (2-5x speedup on modern hardware). * A whole new rendering backend, DirectX10/11! This is likely to be the renderer of choice for users with modern AMD/ATI or Intel cards. * New event-based input code guarantees that every character you type will be registered. This should finally fix the 'I can't type right in myth' syndrome. * Added a preference "Autosave Films (Multiplayer)" to automatically save all multiplayer films. * Players dropping should no longer cause an endless "Waiting for other players..." dialog and ghost players in post-game. * Fixed two rare but annoying bugs where moving a unit could result in it being deselected instead. * Eliminated up to two ticks of baked-in latency in the Myth netcode. (One tick = 1/30th of a second.) * Optimized gameplay code, resulting in 30% faster save game loads. * New high resolution icons for Mac OS X Universal and Windows builds. Important Gameplay Fixes: * Archers given the stab order via double click will no longer moonwalk. * Units that are given an order at the exact moment when they are delivering a killing blow on an enemy should no longer ignore it. * The castle gates will now open again on the TSG level Fall of Markon. (1.7.1 bug) * Pressing T to lay a satchel charge while your dwarf is walking to attack a ground location should now work as expected. * Clicking on ambient life while issuing a special ability attack that can only target enemies will no longer reset your selection. Instead, you will now target the ground beneath the ambient life. * Explosions affecting a monster that is teleporting out will no longer result in incorrect scoring. * Corrected Stampede and Hunting scoring such that a team that reached its current score earlier will now be ahead of teams that reached that score later. * Having anti-clump enabled will no longer result in TFL-style scoring on certain game types. * Fixed a bug where units standing knee-deep in water sometimes had their sounds skipped. * Berserk monsters will now correctly respawn under Deathmatch. (1.7.1 bug) Graphics/Rendering Improvements: * Eliminated sprite/mesh flickering. (only in GL and DX11 renderers) * Slightly improved camera smoothness (yes, even more smooth than 1.7.1!) by use of a higher resolution timer. * Automatic guessing of optimal texture cache size. * Overhead map blips will now fade together with the overhead itself, when it is toggled on or off. * Models' media surfaces are no longer self-reflective. Eg. the water on a bridge model won't reflect itself. Other Changes and Fixes: * Chat text will now only auto-scroll for important messages, or if the current scroll position is all the way at the bottom. * Increased metaserver/game lobby chat backlog to 1024 lines (was 256). * Corrected error message when the wrong password is used to connect to the metaserver. (1.7.1 bug) * Fixed several small problems with the appearance of icon popup controls (player icon selector, room selector). * Name spoofing or use of the <> characters in the metaserver lobby will no longer prevent a player's info from being seen. * Single-player new game dialog will now show custom plugin images again. * Mac OS X Universal Binary build can now join LAN games hosted on Windows. * Overhead map now defaults to a larger size on higher resolutions. * Switching presets via the scroll wheel will now work after restoring a saved game. * Fixed several causes of crashes and OOS. Windows-specific Changes: * All: Refined the choices for windowed/fullscreen: Now you can choose from windowed, automatic, and fullscreen - windowed: play in a window, or "fullscreen windowed" @ your desktop res (with instant alt-tab on Vista+) automatic: windowed if the window fits on your desktop, fullscreen otherwise. fullscreen: just fullscreen. * All: In single player, myth will automatically pause and enter a reduced-CPU-use state when you switch to another app. * All: SMACKW32.dll is no longer required for Myth to run (it's still required to play smacker cutscenes). * All: Myth now defaults to windowed mode, and automatically fallback to windowed mode if fullscreen mode fails. * Vista+: Possibly fixed the 'vista sound delay' bug. (We need your help to figure out if this is actually fixed) * Vista+: Fixed fullscreen/windowed toggle. * Vista+: Faster map restarts under OpenGL. * XP+: Myth now respects user control panel preference for left/right mouse handedness. * 9x: Myth no longer minimizes & maximizes itself during resolution switches. * 95: Myth can now be launched in windows 95 again! Mapmaking Changes: * Allow unlimited stopping/restarting of LPGRs by script. * Increased explosion limit to 64 from the previous value of 24. * Increased maximum local projectiles to 768 and maximum local projectile groups to 160. * Fixed issues with having 128 or more sequences in a collection. The maximum is now 256.