Major Improvements: * Massive optimizations to OpenGL rendering code, especially of detail textures (2-5x speedup on modern hardware). * A whole new rendering backend, DirectX10/11! This is likely to be the renderer of choice for users with modern AMD/ATI or Intel cards. * New event-based input code guarantees that every character you type will be registered. This should finally fix the 'I can't type right in myth' syndrome. * Added a preference "Autosave Films (Multiplayer)" to automatically save all multiplayer films. * Fixed two rare but annoying bugs where moving a unit could result in it being deselected instead. * Eliminated up to two ticks of baked-in latency in the Myth netcode. (One tick = 1/30th of a second.) Graphics/Rendering improvements: * Eliminated sprite/mesh flickering. (only in GL and DX11 renderers) * Slightly improved camera smoothness (yes, even more smooth than 1.7.1!) by use of a higher resolution timer. * Automatic guessing of optimal texture cache size. * Overhead map blips will now fade together with the overhead itself, when it is toggled on or off. * Models' media surfaces are no longer self-reflective. Eg. the water on a bridge model won't reflect itself. UI Improvements: * Chat text will now only auto-scroll for important messages, or if the current scroll position is all the way at the bottom. * Fixed several small problems with the appearance of icon popup controls (player icon selector, room selector). * Name spoofing or use of the <> characters in the metaserver lobby will no longer prevent a player's info from being seen. Windows-specific changes: * All: Refined the choices for windowed/fullscreen: Now you can choose from windowed, automatic, and fullscreen - windowed: play in a window, or "fullscreen windowed" @ your desktop res (with instant alt-tab on Vista+) automatic: windowed if the window fits on your desktop, fullscreen otherwise. fullscreen: just fullscreen. * All: In single player, myth will automatically pause and enter a reduced-CPU-use state when you switch to another app. * All: SMACKW32.dll is no longer required for Myth to run (it's still required to play smacker cutscenes). * All: Myth now defaults to windowed mode, and automatically fallback to windowed mode if fullscreen mode fails. * Vista+: Possibly fixed the 'vista sound delay' bug. (We need your help to figure out if this is actually fixed) * Vista+: Fixed fullscreen/windowed toggle. * Vista+: Faster map restarts under OpenGL. * XP+: Myth now respects user control panel preference for left/right mouse handedness. * 9x: Myth no longer minimizes & maximizes itself during resolution switches. * 95: Myth can now be launched in windows 95 again! Gameplay fixes: * Fixed problem on TSG level Fall of Markon where the castle gate would not open (introduced in 1.7.1). Mapmaking changes: * Allow unlimited stopping/restarting of LPGRs by script.